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Super mario rpg the starlite worlds soundtrack
Super mario rpg the starlite worlds soundtrack













super mario rpg the starlite worlds soundtrack

Once the meter is full, the character can then select the commands Fight, Special, Item, Escape, Row, and Sage Skills (once the party recieves the first Sage's power). Upon entering a battle, characters will have the meter, halfway filled, that continuously fills itself as time passes. If there is insufficient FP to use a special attack, the attack will not be used. FP is used to perform special attacks from a character. If the party is completely KOed however, the game will be over. Should the HP of a character be dropped to zero, the character will be KOed until a reviving item is used on them.

super mario rpg the starlite worlds soundtrack

During battle, characters will have three attributes: Heart Points (HP, Flower Points (FP), and a time meter to perform a command. The battle system is used by the RPG Maker 2003's timed battle system, which works similar to the battle system mostly used in the Final Fantasy franchise. If the player presses the Decision Key to the enemy at right timing, the battle will start with a Pre-Emptive Strike, which players will have the time meter full. Players can come into contact with an enemy by simply touching them. Dungeon areas are usually roamed by enemies and items. In towns, the player can roam freely, talk to non-playable characters, shop for items, and buy clothing to increase stats. If the player enters a town, the entire party is fully healed. In the World Map, the player roams on paths that connect areas of towns and dungeons.















Super mario rpg the starlite worlds soundtrack